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Movable aerial platform clue
Movable aerial platform clue








movable aerial platform clue

Fixed an issue for Side Quest “A Friend in the Dark” where players could reach the valve wheel by jumping onto rocks and walls, skipping part of the puzzle.Fixed an issue for Side Quest “In His Wake” where fast traveling during objective “Investigate the Skirmish Site” could lead to a progression blocker.Fixed an issue for Main Quest “His Final Act” where players would fall out of the Horus interior.Fixed an issue for Main Quest “His Final Act” where players might get stuck when getting close to the Horus tentacles.

movable aerial platform clue

  • Fixed an issue for Main Quest “His Final Act” where progressing through the quest too quickly could cause an error in Seyka’s buddy behavior, blocking progression.
  • Fixed an issue for Main Quest “His Final Act” where backtracking after destroying the heat sink could block progression.
  • Fixed an issue for Main Quest “For His Amusement” where restarting from save after pulling the lever during “Reset the Power” objective would lead to a progression blocker.
  • Fixed an issue for Main Quest “The Stars in Their Eyes” where a Bilegut could be killed in a spot that would block a generator, making it impossible to override the control node, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where Seyka could become idle during the crane and ballista puzzle.
  • Fixed an issue for Main Quest “Heaven and Earth” where fast traveling during “Create a Path to the Facility Entrance” objective could lead to a progression blocker.
  • Fixed an issue for Main Quest “To the Burning Shores” regarding Aloy’s outfit and headdress during the opening cinematic.
  • Fixed an issue for Main Quest “To the Burning Shores” where fast traveling during “Follow Seyka into the Tower” objective could lead to Seyka no longer leading the player upon returning to the quest area, blocking progression.
  • Fixed an issue for Main Quest “To the Burning Shores” where under certain conditions the Bilegut corpse would not spawn, possibly causing players to miss out on a special outfit mod.
  • Fixed an issue for Main Quest “To the Burning Shores” where the Bilegut could fall through geometry after a jumping attack, blocking progression during “Kill the Bilegut” objective.
  • Fixed an issue for Main Quest “To the Burning Shores” where restarting from save after the opening cinematic would despawn the machines players need to kill during the “Kill the Machines” objective, blocking progression.
  • #Movable aerial platform clue update

    You can see all of the updates from Update 1.23 below: For “Pangea Figurines” collectibles, players reported they were not able to collect the “Green Raptor” if they left the parking garage after opening the trunk in which the collectible is located.Players have reported that during Side Quest “In His Wake” during objective “Kill the Guards”, enemies were stuck in the walls, making it impossible to progress through the objective.Players reported that during Main Quest “For His Amusement” Seyka may not open the door when scanning the datapoint “Access Control” after examining the three clues during “Investigate the Armory” objective.Players reported that during Main Quest “For His Amusement” the objective “Investigate the Armory” cannot be advanced if they restart from save during the objective.

    movable aerial platform clue

    Those known issues include the following, directly from Guerrilla Games: In addition to the list of updates, the team has confirmed a number of known issues that are still being investigated and worked on. Guerrilla Games has released its latest update for Horizon Forbidden West: Burning Shores, and it includes over 40 fixes.










    Movable aerial platform clue